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Video games

Referring to any electronic game that uses a video device, and involves the user's interaction with a screen interface to stimulate visual feedback.

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Video games > Shmups

friction

Video games; Shmups

A situation where moving up or down while simultaneously pressing against the edge of the screen will result in slower movement speed. This is due to the game applying a slower ...

herding

Video games; Shmups

When a player moves their ship in a way that converges all the enemies aimed shots at a particular area. By having the enemies focus fire on one spot in this way you leave the ...

hitbox

Video games; Shmups

The area of a player's ship that is susceptible to enemy attacks. In bullet hell games in particular the ship's sprite or model will be bigger than the hitbox, leading to ...

homing

Video games; Shmups

Bullets or other projectiles that will alter their trajectory towards the player's ship over time.

invincibility window

Video games; Shmups

A small timeframe in which the player is invincible. This often occurs shortly after a player death and ensures that the player doesn't repeatedly die after only having control ...

item carriers

Video games; Shmups

A usually harmless enemy that will spawn an item once killed, such as a powerup or a special point item.

jerk

Video games; Shmups

A technique that utilises herding to cut through a very dense stream of aimed bullets. If a player jerks to one side and back again very quickly, the aimed bullets will briefly ...