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Video games

Referring to any electronic game that uses a video device, and involves the user's interaction with a screen interface to stimulate visual feedback.

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Video games > Shmups

bullet pattern

Video games; Shmups

A specific formation of bullets generated by one or more enemies. Bosses in particular may have very complex bullet patterns (especially in Bullet Hell style games) that are ...

chaining

Video games; Shmups

A common scoring system that involves killing enemies in a certain order or in a specific timeframe.

clear bonus

Video games; Shmups

A score bonus that is awarded for reaching the end of the game.

core

Video games; Shmups

The weakpoint of an enemy. Bosses in particular may be invulnerable to all attacks other than those that hit their core. The term was popularised by the Gradius series.

counter stop

Video games; Shmups

When a player achieves a score higher than the game can count or display. A very rare achievement that is generally only possible in older games due to hardware limitations.

ship

Video games; Shmups

Generic name for the player controlled entity in a shmup, whether it in fact be a plane, ship, person or otherwise.

credit feed

Video games; Shmups

To use the continue function many times over to reach the end of a game. The term originates from arcades where performing this technique would require continually putting money ...