Home > Blossary: Videogame Anatomy
A guide to the aspects within videogames at a consumer level, from genres to menu items.

Category: Entertainment

8 Terms

Created by: Manadono

Number of Blossarys: 4

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The HUD is an almost essential part of most games. It provides useful information about the player. Depending on the game this can include HP, MP, TP, SP, EXP, skill bars, elapsed time, current time, ...

Domain: Entertainment; Category: Games

Health points (health power in some games) is the universal title given to the physical durability of a character, player or enemy. Usually represented as a number, as in the Final Fantasy series, or ...

Domain: Entertainment; Category: Games

A QTE is a series of timed button presses or keystrokes usually in time with a pre-arranged scene, or in response to in-game artefacts (being ambushed, grabbed, shot at etc). While QTEs may be ...

Domain: Entertainment; Category: Games

The inventory is the in-game space where items owned by the player are stored for on-hand use. Inventories may be limited by item size (Diablo, Dungeon Siege), weight (Fallout, The Elder Scrolls) or ...

Domain: Entertainment; Category: Games

The cursor is the on-screen artifact used to show which item in a menu or list is currently being targetted. This may be an arrow, a hand or even a Megaman. Many early games simply highlighted ...

Domain: Video games; Category: General gaming

Mobile, or mob, describes a non player-character entity with the power to move under its own volition, although the term mob is usually used to describe hostile entity. The term mob also implies ...

Domain: Video games; Category: General gaming

Non player-character describes any character entity aside from the player. This includes hostile NPCs, more commonly referred to as mobs, and friendly NPCs like townspeople and computer security ...

Domain: Video games; Category: General gaming

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