- Industry: Software
- Number of terms: 4366
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In animation, a control point of a skin object influenced by binding skin. Ideally, a skin object should have a denser concentration of skin points around where it deforms the most.
Skin points can be weighted to control how much they are influenced by the action of joints.
Industry:Software
In animation, a control point of a smooth skin object. The set of all these points that can be influenced by the skeleton is called the smooth skin point set. The weight assigned to a joint that controls the influence of that joint on each of these points is called the smooth skin point weight.
Industry:Software
In animation, a deformable object that can be bound to a skeleton to create a rigid skin.
Industry:Software
In animation, a deformable object that can be bound to a skeleton to create a smooth skin.
Industry:Software
In animation, a deformable object that is bound to a skeleton to create skin. In the binding process, one or several skin objects can be used.
Industry:Software
In animation, a deformable rigid object that is bound to a skeleton to simulate articulated deformation effects. Also known as rigid envelope.
Industry:Software
In animation, a deformer that squashes and stretches any deformable object along an axis. Squash deformers are useful both for character setup (classic squash and stretch effects) and for modeling.
Industry:Software
In animation, a deformer that undulates any deformable object along a sine wave.
Industry:Software
In animation, a deformer that uses a spherical wireframe influence object called a sculpt sphere to deform an object. Sculpt deformer modes include flip, project, and stretch.
Industry:Software
In animation, a key with attributes that drive the values of other attributes.
Industry:Software