- Industry: Software
- Number of terms: 4366
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In polygonal modeling, a collection of faces that are connected in a single piece. For example, a primitive plane.
Industry:Software
In polygonal modeling, a modification of the surface topology by smoothing out vertices and their connected edges. Also known as meshsmooth.
Industry:Software
In polygonal modeling, adjacent polygons that share vertices where they meet. These vertices continue to be shared if the polygons are transformed or edited.
Industry:Software
In rendering, a material in the form of a color map that is applied to surfaces after they are rendered. Shading maps are useful for creating non-photorealistic effects (for example, cartoon shading), or to highlight threshold values in a rendered image.
Industry:Software
In rendering, the intensity of the shiny attribute of a surface. For example, a wet fish has a shinier surface than a dry leaf.
In animations, surfaces reflect light in different ways depending on their shininess. The Blinn material is preferable for shiny surfaces in animations. Highlights on other specular materials, like Phong and PhongE, may flicker when animated.
Industry:Software
In rendering, the projection of a texture onto some surface, from an imaginary sphere that surrounds the surface.
Industry:Software
In rendering, the simulation of self-illuminating or glowing objects (for example, the glow from stars or the moon). Glow attributes define the type of glow as produced either from light reflecting off a surface or from surface incandescence.
Industry:Software
In the Transfer Maps tool, a user-editable piece of geometry defining the search volume or threshold between target and source surfaces for texture maps (including normal maps, diffuse color maps, displacement maps, and lit and shaded maps). These texture maps are generated by the Transfer Maps tool ( Lighting/Shading > Transfer Maps). In other words, a search envelope is a copy of the target mesh that you can scale up or down to include or exclude parts of your source meshes from the mapping process.
Industry:Software
Red, Green, Blue, and Alpha. Three additive color components used to create any color by mixing, along with an extra component called Alpha that is used to indicate transparency.
Industry:Software
Society of Motion Picture and Television Engineers time code. In film and video compositing, a method of denoting hours, minutes, seconds, and frames on videotape so that individual frames can be accessed. SMPTE time code is used with NTSC video. Longitudinal Time Code (LTC) is a type of SMPTE time code.
Industry:Software