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Video games
Referring to any electronic game that uses a video device, and involves the user's interaction with a screen interface to stimulate visual feedback.
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Video games > Shmups
bullet pattern
Video games; Shmups
A specific formation of bullets generated by one or more enemies. Bosses in particular may have very complex bullet patterns (especially in Bullet Hell style games) that are ...
chaining
Video games; Shmups
A common scoring system that involves killing enemies in a certain order or in a specific timeframe.
core
Video games; Shmups
The weakpoint of an enemy. Bosses in particular may be invulnerable to all attacks other than those that hit their core. The term was popularised by the Gradius series.
counter stop
Video games; Shmups
When a player achieves a score higher than the game can count or display. A very rare achievement that is generally only possible in older games due to hardware limitations.
ship
Video games; Shmups
Generic name for the player controlled entity in a shmup, whether it in fact be a plane, ship, person or otherwise.
credit feed
Video games; Shmups
To use the continue function many times over to reach the end of a game. The term originates from arcades where performing this technique would require continually putting money ...
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- Characters (31950)
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- First person shooters (791)
- General gaming (1007)
- MMO (996)
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- Rhythm games (1510)
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- Shmups (1908)